t = √(2h/g); x = v0·t
Vertical fall and horizontal motion are independent; fall time determines how far the body travels horizontally.
Vertical fall and horizontal motion are independent; fall time determines how far the body travels horizontally.
Select a target and calculate.
Vertical fall and horizontal motion are independent; fall time determines how far the body travels horizontally.
h=1.25 m and v0=3 m/s give a fall time t=√(2·1.25/9.80665)≈0.505 s and a range x≈1.515 m; impact speed is √(v0²+(g·t)²)≈5.90 m/s.
Idealised point mass with no air resistance, constant g and a flat landing surface at the base of height h below launch.
This calculator determines how far a horizontally launched body travels before it hits a lower level. It uses the fact that vertical fall and horizontal motion in horizontal projectile motion superimpose completely independently.
Vertical motion corresponds to free fall from height h: fall time follows from h=½·g·t² as t=√(2h/g). Since horizontal speed v0 stays constant throughout the flight, range follows as x=v0·t=v0·√(2h/g).
t = √(2h/g); x = v0·t
t = √(2h/g)x = v0·tvimpact = √(v0²+(g·t)²)| Symbol / input | Meaning |
|---|---|
| Range x | Horizontal distance travelled from launch to impact on the level below the launch point. |
| Launch height h | Vertical height of the launch point above the landing surface. |
| Horizontal initial speed v0 | Constant horizontal velocity component at launch, with no vertical component. |
| Gravitational acceleration g | Local gravitational acceleration, about 9.81 m/s² near sea level. |
h is the vertical height of the launch point above the landing surface. v0 is the horizontal initial speed at launch; any vertical initial speed component is not considered here. g is gravitational acceleration, defaulting to 9.80665 m/s².
Measure h as the actual height difference between launch point and landing surface, not as distance travelled along a slanted path. Use v0 as a purely horizontal velocity component, e.g. from a prior acceleration or speed calculation.
h=1.25 m and v0=3 m/s give a fall time t=√(2·1.25/9.80665)≈0.505 s and range x≈1.515 m; impact speed is √(v0²+(g·t)²)≈5.90 m/s.
Range grows linearly with v0 but only with the square root of h: quadrupling launch height only doubles range, whereas doubling v0 directly doubles it. Fall time depends solely on h and g, not on v0.
h is a length, v0 a speed and g an acceleration. Range x is output as a length.
Superimposing free fall and uniform horizontal motion is a standard relation of classical mechanics, as derived for example in OpenStax College Physics for horizontal projectile motion. No normative or manufacturer-specific data is used.
Estimating throw distances for conveyor discharge, jumping equipment, chutes with a horizontal exit, and introductory physics teaching to illustrate superimposed motion.
Idealised point mass with no air resistance, constant g over the whole trajectory, and a flat landing surface exactly at height difference h below launch. Rotation, drag, wind and a sloped or uneven landing surface are excluded.
Common mistake: Do not enter a downward-angled initial velocity as a purely horizontal v0. Do not confuse the distance travelled along the curved path with the vertical height h.
No. This calculator assumes a purely horizontal initial speed with no vertical component; for an angled throw, initial speed and angle would first need to be resolved into horizontal and vertical components.
Because vertical and horizontal motion superimpose independently: fall time is determined solely by the vertical fall from height h.
Impact speed follows from the vector sum of v0 and the vertical fall speed g·t reached at landing; it is stated in the example text but is not itself a selectable target of this calculator.